Much of the design has been lifted directly from old 3D Legend of Zelda games.
Gameloft has taken the App Store by storm by aping the design of other classic games — some of its interpretations more successful than others. Sacred Odyssey is very obviously Gameloft’s attempt to design a Legend of Zelda clone.
Unfortunately, Gameloft didn’t end up making a Zelda clone as much as a wannabe Zelda clone. Though this games tries to capture the feel of Nintendo’s classic The Legend of Zelda: Ocarina of Time, the finished product has very little of the design grace that made that game great. It has more in common with other games that have tried and failed to reach Zelda’s high-water mark.
Combat can be engaging and fun on occasion.
Sacred Odyssey’s controls have problems, and the camera is incredibly difficult to deal with, especially during all-important boss battles. But the 3D worlds look pretty good, the horse riding is fun, and combat can occasionally be engaging — we wish it was a bigger focus of the game, rather than the frustrating and obtuse dungeons.
Dungeons can often be frustrating and provide too little information to solve puzzles.
The bottom line. It’s too typical, with zero unique ideas and gameplay that doesn’t even match up to its predecessors from over 13 years ago. With so many innovative games in the App Store, there’s really no reason to bother with this one, especially considering the flawed controls.
Free download. Full game is $6.99 via in-app purchase.
iPad running iOS 3.2 or later
Gorgeous 3D environments. Relatively faithful approximation of old Zelda games.
Clumsy controls. Bad camera. Obtuse objectives. Derivative design.